Playing AI Dungeon
Getting StartedAI Dungeon 101Adventure AwaitsCommon Questions
About the AIAccount QuestionsMemberships & BenefitsPrivacy & SecurityTerms of ServiceOther QuestionsCommunity Feedback & BugsProduct UpdatesTable of ContentsWhat are Scenarios?
Scenarios are templates players can use to start a new Adventure from.
Clicking the Play
button on a Scenario will start a new Adventure with all of the Memory, World Info, and other settings transferred over, and the Prompt used as the first Action, giving the new Adventure a starting point to go from.
With a Scenario, you have the ability to start multiple Adventures from the same custom beginning, and you can Publish them for other players to do the same, or play from Scenarios that other players have created.
This is comparable to the Quick Start options when you click âStartâ from the homepage, though Scenarios have capabilities which arenât used there, such as the ability to change the Memory, World Info, and Authorâs Note, or to add Scripting.
Using Scenarios to start Adventures
When the Scenario begins, it may ask you questions, with some suggested formatting, to help customize your play-through. Be sure to answer as suggested so the prompt-generation works as the Scenarioâs creator intended.
After the questions (if any), a block of text called a âPromptâ will begin the Adventure, and the AI will generate the first output in response to that. The Adventure will be automatically saved to your My Stuff folder.
Creating your own Scenarios
To create a new Scenario, go to the My Stuff page by clicking it on the Left sidebar, then navigate to the âScenariosâ tab at the top of the page, then click the âCreate Scenarioâ button on the right.
You will be taken to the Scenario Creation Page, which is full of empty fields for you to fill in.
Title
This is what the Scenario will be listed as in My Stuff, or in other peopleâs Search if you Publish it. Be sure to make this a name that is unique and descriptive, so you and others can find it easily later.
Description
More detailed information, the first part of which will be displayed with the listing under the Title. You can use this to keep additional information describing the Scenario, which is especially important if you intend to publish it.
Prompt
The Prompt is the first message in the Adventure, and is the meat of a Scenario: every Scenario should have a Prompt, and the bigger the better!
Note that the prompt is the first Action in the Adventure, and thereâs nothing stopping you from filling it to the maximum size, which is about as far back as the AI can remember. This means whatever you put at the very top of the Prompt will disappear from the Current Context relatively quickly in a long Prompt, meaning you should put anything tone-setting in the Memory where it will always stay at the top of the Context.
${like this.}
This is explained in the Tips section at the bottom of the article.Memory
The starting text of the Memory, which will add more context to the story without you having to write it in your Prompt, and which will stay in the context shown to the AI until the player edits it.
Note that the text of the Memory will show up at the very beginning of the story, before your Prompt.
Click Here to read more about Memory.
Authorâs Note
The starting text of the Authorâs Note, which will guide the story for the player, until they edit it.
PROTIP: Many Scenario creators leave this blank: it is not only optional, but not recommended if youâre not sure what youâre doing with it.
Click Here to read more about Authorâs Notes.
Scenario Options
This is an advanced Scenario feature which allows you to create selectable options at the beginning of the Scenario, like the ones on the Quick Start menu. When a Scenario has options, it will be started by using the Prompt to describe itself, then give the user a menu from which to select from a set of options, which are Sub-Scenarios with their own Prompts, Memory, etc.
To create a new Scenario Option, click + create new option
to create an entry in a list below that. Clicking this will being you to what is effectively a new Scenario page, pre-populated with some of the traits of its parent Scenario. The Title will be shown on the selection screen, after the Prompt from the parent scenario, and the player will be able to click it to get to the sub-Scenario within the option.
Tags
You can add tags to Scenarios to help you or others find it in Searches. Type the name of a tag in the entry field, then hit Enter to make it appear in a list below it. You can remove them by clicking the âXâ next to them.
Flagged NSFW
Turn this on if your Scenario contains (or is intended to generate) NSFW content, as described in our Community Guidelines. If you Publish it, this will hide it from safe searches, and keep you in compliance with our content rules.
Publish
Makes it possible for others to see your Scenario and find it in Search.
We recommend that you proofread and test the Scenario before you Publish it, to make sure you havenât made some mistake or typo.
Unlisted
Appears only when Publish is toggled on.
If this is toggled on, your Scenario will still be Published, but not be listed in the Search. You will still be able to share your Scenario with people, but only by sending them the direct link.
3rd Person Only
The Adventure will be set with the 3rd Person Only flag, meaning it will use a character name instead of âyouâ when using the DO/SAY modes. This is recommended for Scenarios exclusively intended for Multiplayer. Note that players can always turn this on or off on their own, and that it does not affect Story Mode.
Banned Words List
A list of words which you donât want appearing in the Adventures created with the Scenario. Players will be prevented from using these words, and the AI will be strongly discouraged from using them. Note that Players can add and remove words from this list if they donât like what you put here.
Click Here to read more about Banned Words.
Allow Comments
If this is on, other users will be able to leave comments on your Scenario. We recommend you keep this on if you Publish your Scenario, so that people can leave you feedback.
Scripts
You can add Javascript code to a Scenario which will change things about how the interface handles the text. People have used this in ways ranging from quality-of-life features like setting up the Memory or giving reminders, to creating entirely new experiences which drastically change the way the game operates.
Note that you cannot access this on mobile.
Click Here to read more about Scripting.
World Info
World Info entries are called when the text in their Keys appears in the recent text of the Adventure, and are fed to the AI as added context about subjects that will come up in the Scenario. Some Scenarios are built entirely around having a large World Info database to describe a setting. This is good if you want to include information that isnât always relevant enough for the Memory.
For Example, if you want a peaceful setting, you might addâŠ
Keys:WarEntry:
The War was won a long time ago, and is over now: this is a time of peace.
Click Here to read more about World Info.
Tips for Creating your own Scenarios
© Latitude 2024