Product Updates

Product Updates

Product Updates

Read our official Company Blog updates here.

October 2023

October 11, 2023—Phoenix Patch Notes [PRODUCTION]

The previous two Product Updates (10/6/23 + 10/10/23) have now made it to the AI Dungeon Phoenix Production environment, available at play.aidungeon.com. You can read more about this process here: latitude.io/blog/ai-dungeon-environments-becoming-a-tester.

Scroll down to read about these bug fixes and other changes ↓

October 10, 2023—Phoenix Patch Notes [BETA]

We pushed some changes to the Beta environment today. You will find these updates at beta.aidungeon.com.

Various Changes and Bug Fixes Now in Beta:

  • Fixed several issues where in rare cases users wouldn't have appropriate access to features.
  • Fixed an issue where story cards tied to a scenario option would not be duplicated when the parent scenario was duplicated.
  • Improved performance for starting adventures from scenarios with lots of story cards.
  • Improved performance for duplicating scenarios and adventures with lots of story cards.
  • Fixed an issue where some users were not shown the correct banners on the home screen.
  • Fixed an issue where the keyboard would close and open again on IOS when selecting a different action mode.

October 6, 2023—Phoenix Patch Notes [BETA]

We pushed a lot of fixes to the Beta environment today! You will find these updates at beta.aidungeon.com.

Bug Fixes and Changes Now in Beta:

  • Fixed an issue where tags were not clickable.
  • Improved clickable appearance of tags.
  • Fixed scrolling on discover page.
  • Fixed discover native content under switches.
  • Fixed an issue where the rewards menu was showing too small of an image on redemption.
  • Fixed profile editing on native apps.
  • Fixed an issue where when searching on the profile, removing the user filter would not perform a general search with the same search term.
  • Fixed an issue where purchasing scales ran the transaction twice. Fixed an issue where purchasing scales showed an invalid number of credits.
  • Fixed an issue where you couldn't tip scales.
  • Fixed an issue where it would take a long time for subscription options to load on iOS and Android.
  • Changed the default model for new subscribers from AI21 Dragon to ChatGPT.
  • Fixed an issue where the AI safety setting screen wouldn't always display the current safety setting without a refresh.
  • Fixed an issue where your model would automatically change when your promo actions reach zero, rather than waiting for you to make a choice.
  • Fixed an issue where players could end up with a model set to ChatGPT and a safe mode setting of mature.
  • Fixed an issue where players would sometimes not be prompted to change models when changing safe mode to mature.
  • Fixed an issue where players would sometimes not be prompted to change safe mode from mature when changing model to ChatGPT.
  • Fixed an issue when signing in, the login page flashed again without credentials, then redirected to home.
  • Search bar on mobile is now at the top with the back button.
  • Added better error handling on the search screen.
  • Fixed multiplayer start modal for Android and iOS.
  • Fixed an issue that was breaking undo/redo on Android and iOS.
  • Fixed the retry menu for selecting past retries on Android and iOS.
  • Fixed an issue where the retry menu was broken on desktop.
  • Fixed an issue where some special characters (such as &) could not be used in a search query.
  • Fixed an issue where you could set a blank username.
  • Usernames are now required to be at least 3 characters long.
  • Fixed an issue where you could submit the change email form without entering any details.
  • Submitting the change email form without a new email or password now results in an error message.
  • Fixed an issue where duplicating adventures copied one action at a time, resulting in slow performance for large adventures.
  • Duplicating adventures now copies all actions at once, resulting in much faster performance for large adventures.
  • Increased the action limit for duplicating adventures from 10k to 100k.
  • Fixed an issue where players other than the host in a multiplayer adventure could not add, change, or remove plot details.
  • Fixed an issue where the share modal for content sometimes would have the wrong visibility state.
  • Fixed an issue where you couldn't search your trash.
  • Fixed an issue where removing the user filter when searching bookmarks from your profile resulted in a broken state.
  • Fixed an issue where removing the user filter when searching trash from your profile resulted in a broken state.
  • Anonymous users are no longer able to tip scales.
  • Take a turn action mode is now a sticky setting.
  • Fixed an issue with Android and iOS apps where it would point to the wrong environment server in some cases causing a number of issues such as adventures and scenarios not loading.
  • Fixed a number of issues on Android and iOS related to keyboard covering input fields.
  • The banners carousel will no longer be shown if no banners are available.
  • General performance improvement when navigating between tabs and screens. Note: there is still a lag on tab initial load.
  • Fixed an issue that made it so you couldn’t exit an adventure or click on the premium button.
  • Fixed an issue where mobile bottom sheet buttons sometimes trigger bottom tab navigation when pressed.
  • Fixed an issue where the UI gets pushed into the camera area of Android screen.
  • Fixed an issue where the keyboard covers the “create new” modal in story cards.
  • Fixed an issue where you can’t access full edit story card modal due to a scrolling issue.
  • Fixed an issue where deleting a story card and then going to the details tab caused a blank bottom drawer to appear requiring an app restart to fix.
  • Fixed an issue on Android where scrolling memory or author's note moves the modal at the same time.
  • Fixed an issue where the keyboard would block your profile description.
  • You might see some additional helpful messages appear on the top of the screen more often.
  • Performance improvement for game screen on lager screens.
  • Fixed a bug where you couldn't read adventures on Android.
  • Fixed an issue that made it impossible to select a past retry from the retry menu.
  • Fixed several issues with managing multiple choice options in multiple choice scenarios.
  • When configuring multiple choice options on Android and iOS, you can now go back and not get stuck.
  • The title of the parent scenario displays the left of the child scenario title when configuring the child scenario.
  • Fixes a display issue with the comment box.
  • Fixed styling issues on some modals.
  • Fixed an issue where text clipped on the AI safety settings switcher.
  • Unified safety switch affordances between the game screen sidebar and user settings.
  • Quick starting a character creator scenario no longer requires the basic story cards.
  • Fixed some issues with popups being too large for the screen on mobile.
  • Fixed an issue where participants of adventures could edit adventure details.
  • Fixed an issue where you couldn't create multiple choice scenario options.
  • Fixed an issue where the quick start prompt color was black on mobile apps.

Known Issues:

  • The iOS beta app has some issues with menus opening in unpredictable spots on screen. We are working on a fix for this.
  • The iOS beta app also experiencing general speed issues. We are working on improvements for this as well.
Phoenix Native App Status: We are still in an early access period for the mobile apps, and players should expect to encounter issues. We are fixing bugs regularly and actively working towards a fully stable experience. Players who don’t want to use the Phoenix apps should follow these instructions to revert back to the Legacy app: help.aidungeon.com/legacy-mobile-apps. Or, players can always use the more stable Phoenix web experience from their mobile browser. Thank you for all the feedback you’ve given and bug reports you’ve logged so far!

October 4, 2023—Read Your Own Adventures, Linked Accounts, & Release Channel Now Live in Phoenix PRODUCTION + Bug Fixes and Other Changes

Last week’s Product Update (9/29/23) has now made it to the AI Dungeon Phoenix Production environment, available at play.aidungeon.com. You can read more about this process here: latitude.io/blog/ai-dungeon-environments-becoming-a-tester.

Scroll down to read about these features, bug fixes, and other changes ↓

September 2023

September 29th, 2023—Read Your Own Adventures, Linked Accounts, & Release Channel Now Live in Phoenix BETA + Bug Fixes and Other Changes

Three new features are available in the Beta environment! You will find these updates at beta.aidungeon.com and the Phoenix native apps, which are still in beta.

Read Your Own Adventures Players can now Read their own Adventures without going into the game screen! Use the three dots ··· in the top right corner of an Adventure’s content card to open a popup menu. “Read” can be found below “Publish” and above “Duplicate”. You can also tap or click on an Adventure to open it full screen. On mobile, you’ll use the same three dots in the top right corner of the screen to open the popup menu. On desktop, you’ll need to click on “More” to open the popup menu and choose “Read” from there.

Linked Accounts Managing Linked Accounts is now available in Phoenix Beta. Navigate to your Account Settings by clicking or tapping on your profile picture at the top of AI Dungeon’s main screens. Choose “Settings” from the popup menu, then choose “Linked Accounts”. Here you can connect or disconnect a Google of Apple account to your AI Dungeon account.

Release Channel Release Channel is a Phoenix native app-specific feature. You will find it under your in-app Account Settings below "AI Safety" and above "Guidebook". This setting allows players to choose between a Stable or Beta version of the app for testing purposes. You can read more about this process here: latitude.io/blog/ai-dungeon-environments-becoming-a-tester Switching between Release Channels may not reliably change the environment yet, and players should expect to find bugs. Please create a bug report in the bugs-feature-request channel on Discord when you do.

Phoenix native app status: We are still in an early access period for the mobile apps, and players should expect to encounter issues. We are fixing bugs regularly and actively working towards a fully stable experience. Players who don’t want to use the Phoenix apps should follow these instructions to revert back to the Legacy app: help.aidungeon.com/legacy-mobile-apps. Or, players can always use the more stable Phoenix web experience from their mobile browser. Thank you for all the feedback you’ve given and bug reports you’ve logged so far!

Lots of fixes were also pushed to the Beta environment today! You will find these updates at beta.aidungeon.com. This is the first time we’re using this release channel since making Phoenix the default web experience. You can read more about this process here: latitude.io/blog/ai-dungeon-environments-becoming-a-tester.

Bug Fixes and Changes Now in Beta:

  • Navigating to play scenarios or adventures on play.aidungeon.io will now correctly redirect to playing that scenario or adventure on play.aidungeon.com
  • 'Read' option is now available for your own adventures in the ··· context menu
  • Fixed an issue where scenario prompts were not being properly limited and increased the limit to 4000 characters
  • Fixed an issue where you couldn’t view other players' published adventures
  • Fixed a crash on Android when you try to go back from the pricing screen
  • Fixed an issue where sign in error messages were overflowing from their box
  • Added messaging throughout the app to help communicate the merging of worlds into scenarios
  • Changed old Guidebook links to the new help.aidungeon.com URL
  • Other small adjustments behind the scenes for wording and better 404 handling
  • iOS and Android apps now have a setting where you can choose if you want to use the beta or stable release
  • Fixed a display issue for the text counter on the scenario prompt
  • Fixed a crash on native apps when trying to view plans on the pricing screen
  • Google and Apple account linking are now available in the user settings
  • Fixed an issue with Apple sign in
  • Fixed an issue where story cards couldn't be updated
  • Fixed an issue causing the adventure to not show the scenario it was created from.
  • Improvements to story card editing.
  • Made improvements to the scenario template selector.
  • Fixes to story card size and alignment on native apps.
  • Improved the story card editing experience on native apps.
  • Fixed reading adventures screen on native apps.
  • Fixed native app crashes
  • Fixed an issue that covered the bottom of the game settings sidebar on desktop.
  • Images can now be seen when using the read feature on an adventure.
  • Fixed an issue where players other than the host could access AI settings in a multiplayer adventure.
  • Fixed some bugs that would sometimes appear when creating a new scenario.
  • Fixed the game menu when starting a scenario on mobile.
  • Fixed an issue where you could only edit story cards you created.
  • Fixed an issue where editing your own story card could change copies of that story card attached to other scenarios or adventures.
  • Fixed an issue where new story cards didn't show up without a refresh.
  • Fixed an issue where updates to story cards didn't show up without a refresh.
  • Fixed an issue where removing a story card didn't show the result without a refresh.
  • Fixed an issue where story cards had an inconsistent sort order. Story cards should now always be sorted with the most recently updated at the top.
  • Fixed an issue where recent changes to story cards would not be included in the export file.
  • Fixed an issue where creating a new story card from the character creator would not show a default title.
  • Fixed an issue where removing a story card had a slight delay.
  • You can now import story cards with the same keys as long as they have different types.
  • Fixed padding issue causing styling of navigation buttons to be slightly off.
  • Fixed transparent buttons on the game screen.
  • Fixed an issue where the accordions were not opening the game settings menus.
  • Fixed styling on premium page.
  • Fixed an issue where the story card modal was not opened after creating a new story card:
  • After creating a new story card from the character creator
  • After creating a new blank story card from the story details view
  • After creating a new generated story card form the story details view
  • After duplicating a story card from the story card menu
  • Fixed accordions not opening game settings.
  • Fixed an issue where players other than the host could access AI settings in a multiplayer adventure.

September 19th, 2023—Even more bug fixes

Pushed even more bug fixes today:

  • Added Story Card count to Story Card tab when editing an Adventure
  • Story Card tab count now updates when you add a new card or delete one
  • Cleaned the flow from new scenario template to editing a new scenario up a bit
  • Added basic screen reader accessibility to editing scenarios and adventures
  • Fixed some crashes on the native apps when editing scenarios or adventures
  • Fixed a native app crash when creating story cards
  • Fixed an issue where text would appear, then disappear, then animate into the game screen
  • Fixed September avatars. They should now be usable for your profile image if you have claimed them previously.
  • Fixed an issue where your available avatars wouldn’t always load the first time you open the profile image selector
  • Fixed an issue where your available avatars were missing on mobile devices
  • Fixed an issue where some plot details wouldn’t appear when editing an adventure on desktop
  • Improved performance for Adventure autosave

September 18th, 2023—More bug fixes

Pushed more bug fixes today:

  • Scrolling in the game text input area will now work
  • Fixed an issue with Adventure save spam
  • Updated sort order for AI Versions based on internal priority score
  • Fixed access controls for creating world info on content
  • Added empty trash option to card menu when in the trash
  • Better performance on the home page
  • Removed header from titles on edit story and generated images modal
  • Corrected issue that prevented newly created scenarios from appearing on user profile without a refresh
  • Fixed an issue where the search back button takes you back one search and not to the previous screen
  • Fixed an issue where your search results populate over the top of whatever you last searched for
  • Removed broken image options from image selection modal
  • Game menu will now automatically close when multiplayer invite modal is opened
  • Story model accordion should now be open by default
  • Fixed an issue where Google would try to search random text elements on Android devices

September 14th, 2023—Story Card Import & Export is Now Live in Phoenix! + lots of bug fixes

You can now use outside tools to create Story Cards and then import those cards into AI Dungeon Scenarios or Adventures. You can also export current Story Cards from one Scenario or Adventure and import them into another, so you can use the same information across different content. Find this feature at the bottom of the ‘Details’ tab of the Scenario and Adventure editors. Read more here.

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Bug Fixes

  • Improved scrolling behavior on the game screen.
  • Increased text limits on story card fields.
  • Added length indicator to the story card entry.
  • Added error handling when editing story cards, including a warning if you exceed the recommended 1000-character limit on the story card entry.
  • Fixed an issue where the game screen text input would sometimes overlay the text of the previous action.
  • Fixed multiplayer scrolling behavior
  • Fixed an issue where actions would sometimes get out of order.
  • The exit game button is no longer a dangerous red
  • Fixed an issue with scenario multiple choice creation where it wouldn't navigate you back to the parent option after all options were removed.
  • Fixed an issue where multiple-choice options would keep changing their order.
  • Fixed an issue where you could only see story cards you authored
  • Fixed an issue causing adventures not to load if they were new adventures
  • Fixed an issue with scrolling when "take a turn" was open
  • Text Size accessibility slider now snaps at each size
  • Fixed an issue where setting a custom type in Story Cards didn't show it was selected
  • Fixed an issue where if no type is selected on story card generation, the continue button will appear disabled
  • Fixed an issue where lengthy types on a Story Card would push the ellipsis menu off of the card
  • Fixed an issue where long Story Card titles would cover the cancel and save buttons
  • Fixed an issue where story card types flexed to fill the whole row instead of containing just the text
  • Fixed an issue where the mobile bottom sheet for story cards was hiding text input controls and buttons
  • Fixed an issue where settings sliders would shake when moved on certain platforms
  • Fixed helper text display on scenario edit multi-choice options as well as crashes on native
  • Disabling game screen animation breaks gameplay, so this was removed. Preventing text animation is still an available feature.
  • Fixed an issue where you couldn't exit a scenario you just started
  • The range slider for text size is now a segmented switch
  • Fixed an issue where the plot details wouldn't load when editing your adventure
  • Fixed an issue where editing an adventure would crash on mobile
  • Added better error handling when editing an adventure
  • Once all plot details have been added to an adventure, you shouldn't see the plot details button anymore
  • Fixed some spacing on the pricing page lists
  • Fixed plan selector layouts
  • Prevented looping back to pricing from checkout and vise versa
  • Fixed an issue with sticky game input where it was basically behaving the same as not having the setting enabled
  • Fixed an issue where Google search comes up frequently on button text on Android phones
  • Prevented Android Google word search on character creator cards
  • Fixed an issue where backing out from checkout and then to the pricing page will cause you to go back to Stripe
  • Fixed an issue where the filter menu shows sorting by “New” when it’s actually sorting by “Trending”
  • Fixed issue where profile wasn’t showing recently created adventure without a refresh
  • Fixed share links when sharing content
  • Fixed progress buttons for Character Creator
  • Fixed an issue where starting an adventure from a simple start scenario would result in a duplicate adventure being created
  • Fixed an issue where multiple adventures would sometimes get created when starting a new adventure

September 12th, 2023—New Game Screen Sidebar Settings + more bug fixes

We have updated the sidebar settings in the game screen to include Story Cards! We also reworked some of the components and simplified the layout:

Adventure This section contains all of the information for your current adventure. Under the ‘Plot’ tab, Memory, Author’s Note, Banned Words, and Third Person are now components you can add or delete. The ‘Story Cards’ tab lets you add or delete character, location, or item information as Story Cards (the Phoenix version of World Info). The ‘Details’ tab lets you update the title, description, tags, visibility, and NSFW status of the adventure.

Gameplay This section now contains AI Model and Appearance settings, including accessibility. It maintains a similar functionality as before.

As always, we welcome any and all feedback as you start to use this new feature! If you run into any bugs, please make a post in https://discord.gg/RcYntV44fF. Thank you!

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Bug Fixes

  • Fixed retry button text alignment
  • Fixed an issue where trying to edit an adventure from the view screen would result in a loading modal
  • Fixed clipped background on text input
  • The submit button on game text input now sticks near the bottom
  • Prevented text input from expanding past the screen
  • Fixed following other players
  • Improved the display of rounded items on mobile browsers
  • Fixed an issue where the follow button would follow the player but would not update the button.
  • Fixed an issue where saving content would not immediately add the content to the saved section of the profile.
  • Fixed an issue where generating images in a multiplayer adventure used the settings and credits of the player instead of the host. Generating images in a multiplayer adventure should now always use the settings and credits of the host, and only the host can change the image settings for the adventure.
  • Fixed an issue where modals opened from the game menu wouldn't close the game menu
  • Free players will now see a premium CTA in the game menu when playing an adventure
  • Fixed an issue where the game menu players list had sharp corners on the bottom
  • Fixed an issue where the game menu had an unnecessary divider
  • Fixed an issue where the Erase to Here action had slow performance when erasing several actions at once
  • Fixed an issue where (in rare cases) the retry action could erase more actions than intended
  • Fixed an issue where the adventure tab contents would flash in and out while scrolling
  • Fixed an issue where story cards text cursor would jump to the end of text box
  • Fixed settings sidebar scrolling on native apps
  • Fixed a bug with subscriptions in the beta native apps
  • Removed the banner that points players back to Legacy
  • The updated game settings sidebar is complete

September 8th, 2023—Story Cards (World Info), Character Creator, Adventure Read Screen, and Scripting Now Live in Phoenix! + lots of bug fixes

Four new features are now available in Phoenix! With this release, we are officially FEATURE COMPLETE on https://beta.aidungeon.com/!! This means that we're now more focused on feedback and bug fixes going forward.

Story Cards (World Info) World Info is now known as Story Cards in Phoenix! All Legacy World Info is backwards compatible with this new system. You can find this feature by creating or editing a Scenario and clicking on the 'Story Cards' tab in the middle of 'Setup' and 'Details'. Try it out and let us know what you think!

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Scenario Character Creator We've added a new Character Creator for Scenarios! This new flow lets creators have even more control over the initial start of their Scenario. There are now built-in ways to setup multiple choices that lead to the character creator, and we've added fields that let you create custom options beyond classes, races, locations, factions, etc. You can find the Character Creator by creating or editing a Scenario and clicking the gear icon under the 'Setup' tab.

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Adventure Read Screen You can now read published Adventures in Phoenix! Clicking the ‘Read’ button on a content card will open a brand new screen that lets you scroll through the published transcript of an Adventure. You can also change the text size in this view with the ‘Aa’ buttons in the top right corner, but right now, this will also change the text size in the game screen as well. We are working on a fix for that issue.

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Scripting (Desktop Only) Players can now use Scripting to modify the player experience beyond what is supported in the Phoenix Scenario Editor! You can find this option at the very bottom of the ‘Details’ tab when creating or editing a Scenario. We’ve added a Guidebook article to explain this functionality and migrated past examples from the Scripting repo. You can read that here: https://help.aidungeon.io/scripting

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Scripting Fixes:

  • The Scripting Editor now includes an Inspect button in the top navigation that opens a modal with the most recent model context and game state. Only turns from adventures where the owner of the adventure is the owner of the scenario will update the contents Inspect modal.
  • Breaking Change: Having multiple story cards with identical `keys` is no longer supported. When scripting runs in an adventure, any story cards with a `keys` field identical to another card earlier in the list will be removed.
  • Contents of the Inspect modal now expire in 15 minutes instead of 2 minutes
  • Console log panel in scripting now updates in real time
  • Inspect modal in scripting now updates in real time
  • When you open scripting for the first time, it no longer shows the files as having unsaved changes
  • Made several small improvements to the default text for scripting
  • `CTRL+S` and `CMD+S` now save changes when used in the Scripting Editor. Note that in some browsers, these keyboard shortcuts may be used for other purposes. When there is a conflict, the browser shortcuts take priority.
  • Updated memory format in the default input for scripting
  • Fixed an issue where logging an object or array in scripting would log the value at the end of the script instead of the value at the time of the log
  • Fixed an issue where going back from the Scripting Editor with unsaved changes and selecting Discard did not actually discard the changes
  • Fixed an issue where the output panel in the Scripting Editor was not scrollable
  • Fixed an issue where the message set by scripting would not be displayed to the player
  • Fixed an issue where the formatting for console logs was incorrect
  • Fixed an issue where the console log window wouldn't scroll
  • Fixed a case where `updateWorldEntry` broke backward compatibility
  • Fixed an issue where story cards could not be created
  • Fixed an issue where story cards would be updated when there were no changes
  • Fixed an issue where story cards created through scripting were not available in scripting
  • Fixed an issue where `addStoryCard` could create duplicate story cards
  • Fixed an issue where story cards could not be deleted using scripting
  • Fixed several errors in the default text for scripts
  • Fixed an issue where updating a story card in a script would update the story card on the scenario instead of the adventure
  • Improved performance when removing multiple story cards from an adventure using scripting
  • Improved performance when updating a few story cards in an adventure with lots of story cards

Other Fixes:

  • Added a few minor native Android and IOS accessibility improvements (More to come!)
  • Fixed an issue that was preventing story cards from being deleted (there is sometimes an issue on mobile web that will bring you to the discover page after deleting).
  • Fixed scenario start on Android and IOS
  • Fixed an issue where global banned words weren't getting updated properly
  • Fixed an issue where a scenario would get stuck its prompt contained a globally banned word
  • Fixed an issue which prevented access to unlisted scenarios
  • Fixed an issue where custom Story Card types in the character creator wouldn't sort to the bottom
  • Fixed an issue so that story card generation names will be limited to 4 words
  • Fixed an issue where adventures didn't start scrolled to the bottom
  • Fixed an issue where, after loading a new action, the game screen wouldn't scroll to the bottom
  • Fixed an issue where the cursor jumped to the end when editing image prompt
  • Fixed an issue where premium features popup add close button and fix font size
  • Fixed an issue where a scenario with an error in the initial script would fail to load
  • Fixed an issue where vote and save buttons weren't operating correctly
  • Fixed an issue where safety settings button text was cut off
  • Fixed an issue where menus would auto-close when another modal opened
  • Fixed an issue where story card menu styling would load behind the underlying content (and fixed other places that problem occurred)
  • Fixed the share url in the share modal
  • Shortened the word "Multiplayer" on the content cards to "Multi" for better spacing
  • Added errors that will show when story screen editing doesn't load

Reading Adventures is now available. Here are some known issues:

  • Changing text size in the reader view will also change it in the gameplay view
  • Currently, images do not display
  • There is no scroll indicator or way to read the story page by page

Other known issues we are working on (in addition to reported bugs):

  • Upvoting and bookmarking isn't working as expected
  • Formatting issue at the top of character creator screen
  • Clicking finish or using the back arrow in story cards can result in the page refreshing

September 1st, 2023—Multiplayer is now live in Phoenix! + other bug fixes

We have officially built Multiplayer into Phoenix web! Everyone can now start or join a Multiplayer game from https://beta.aidungeon.com. This flow is very similar to Legacy, but the implementation looks a little different during gameplay. There's a known bug on the native apps, so a fix for those will come soon.

Start a Multiplayer Game To start a new multiplayer game, open the ‘Play’ menu, select ‘Multiplayer’, then ‘Create Game’. This goes to a Quick Start-like setup with various settings to choose from. After selecting one of these options, the game screen will load.

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Opening up the game menu (flame icon) in the top left corner presents a new option: ‘Invite Players’! Select this to generate the eight digit join code, then share that with other players. Remember: anyone who has the code can join, so make sure you’re only sharing it with people you want to play with.

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After another player has joined your game, their avatar and name will show up in the game menu under yours! Selecting the three dots next to their name gives you the option to ‘Kick’ that player from the game or ‘Block’ them completely. Only the host—whoever started the Multiplayer game—can Kick or Block other players.

  • ‘Kick’ temporarily removes a player from the game, but they can rejoin.
  • ‘Block’ means a player can’t rejoin.

Currently, there is no set limit for how many people can join a Multiplayer game. The ‘(1/4)’ next to ‘Invite Players’ is simply a suggestion—Adventures can get a little crazy with overlapping actions when there are tons of people playing together! But that can also be part of the fun, so we’ve left this limitless for now and welcome feedback.

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Everyone’s avatar will also appear above the command buttons in the game screen, and when players Take a Turn, three dots will show up on their picture as they’re typing.

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The host’s AI model settings will apply to all players who join a Multiplayer game. If the host has a premium membership, all players can benefit from the premium settings selected by the host. We know this has been unclear in the past, so we’ve included specific language under popups in the game screen to ensure players are aware of how this works.

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Join a Multiplayer Game To join someone’s Multiplayer game, make sure you get the eight digit code from them, then open the ‘Play’ menu, select ‘Multiplayer’, type or paste the join code, and select ‘Join Game’. You’ll go right into the game screen and can start playing!

To leave someone’s Multiplayer game, select the three dots next to your name in the game menu. This brings up the options to ‘Edit Character Name’ or ‘Leave’. Leaving the game is different from using ‘Exit Game’ at the bottom of the game menu:

  • ‘Leave’ removes you from the Multiplayer game. You will have to rejoin with the code to begin playing that game again.
  • ‘Exit Game’ keeps you in the Multiplayer game and just takes you back to the home screen. You can select ‘Continue’ from the content card to keep playing.
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Once you’ve started or joined a Multiplayer game, those content cards will show ‘Multiplayer’ instead of ‘Private’ or ‘Public’.

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Multiplayer Fixes (from alpha)

  • Fixed an issue where free users could not access the player management menu.
  • Added the name of the player being kicked or blocked to the confirmation modal message.
  • The player management menu now stays close to the trigger on small screen, rather than opening from the bottom.
  • Multiplayer adventures are now labeled as Multiplayer instead of Private on content cards. Published multiplayer menus are still labeled as Public.
  • Fixed an issue where blocking a player only kicked them instead, which allowed them to rejoin.
  • Fixed an issue where the player management menu didn't show up for other players on small screens.

Other Fixes + Additions

  • You can now use /eth or /erase as shortcuts for /erase-to-here.
  • Added new September avatars.
  • Changed the font weight of inspect input text.
  • Disabled ability to report content if a player is not logged in.
  • Error message will appear at the top of the edit modals for Adventures and Scenarios when attempting to add more than 10 tags.
  • Removed limit on global banned words.
  • Horizontally aligned icon in ChatGPT beta modal.
  • Adjusted icon offset to be consistent on affected web browsers and platforms [Android, iOS, macOS, Windows] [Chrome, Safari, Firefox, Edge].
  • Avoided settings bottom sheet to auto open on page resize [Web Desktop].
  • Avoided sliding down animation when first time opening game play page [Native App].
  • Fixed settings gear icon being not visible for free users.
  • Made bottom sheet slide down more smooth on mobile web (disabled text select on non input).

August 2023

August 31st, 2023—Global Banned Words, Erase to Here, and other various bug fixes

Lots of updates today!

Global Banned Words is now in Phoenix. You can find this under the ‘AI Safety’ section of your main User Settings:

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Erase to Here

Yesterday we shared that “Undo to Here” wouldn’t be implemented as part of the Phoenix transition. Since that announcement, many players have shared that they use “Undo to Here”, and requested we do include it before retiring Legacy. Because of that feedback, we circled up yesterday as a team to explore how we might implement “Undo to Here” in Phoenix and already came up with a new solution:

Now in Phoenix, players can go to any point in their story, select the text to edit it, clear the text area and replace it with /erase-to-here. Confirming that edit will erase all the actions and outputs below that text area. Then, changes made using “Erase to Here” can be undone and redone like other actions.

Click here to read more about why we’ve gone in this direction.

Other Bug Fixes

  • Fixed issue with displaced text (blurring) in the gameplay screen
  • Fixed crashes on Android app
  • Accessibility text size slider shouldn't just jump but should now slide
  • Bottom sheet in gameplay screen is now scrollable
  • ‘Inspect Input’ modal is wider
  • Performance improvements on various components

August 30th, 2023—Changes to Voyage, Steam, bug reporting, and more

We just published a new blog post outlining some changes we’re making that enables our team to put more focus on the future of AI Dungeon. Click here to read more.

August 29th, 2023—Patch Notes and Bug Fixes for Phoenix

Patch Notes

  • New native release version for Android and iOS beta apps.

Bug Fixes

  • Scenario templates now work on mobile devices.
  • Cancel button only available when creating a new scenario.
  • Fixed scrolling issue inside Inspect Input.
  • Fixed text color on native apps
  • Fixed an issue that prevented scenarios without variables or options from being played.
  • Fixed an issue where memory and author's note were not saving changes correctly
  • If user has mature selected for safe mode, and switches to ChatGPT the UI now correctly displays the current state.
  • If user is on ChatGPT and selects mature, the UI now correctly displays the current state.
  • Fixed issue with shiny animation not working properly when claiming rewards.

August 28th, 2023—Accessibility updates, Scenario Creation and Editing, Stacked Retries, Undo/Redo, and other various fixes now in Phoenix

We have been working on improving the AI Dungeon Phoenix beta experience!

Accessibility Updates

Players who use screen readers will find various improvements throughout the beta site, especially on the game screen.

We have also added new game screen settings to change Text Size and toggle one of two High Contrast modes. These can be found under the ‘Appearance’ tab and ‘Accessibility’ accordion:

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Scenario Creation and Editing

You can now create and edit Scenarios in Phoenix! This flow feels a little different than Legacy, but the functionality is still the same:

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Stacked Retries

We heard from players that they’d like the ability to Retry an AI generation multiple times during gameplay and then pick the best option. Now you can!

If you use Retry in your story, a number will appear next to the button. You can tap or click that to open a pop-up and scroll between stacked retries with the left and right arrows, then ‘Select’ your favorite option to show up in your story:

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Undo / Redo

Undo and Redo are now in Phoenix! You can find these buttons at the top of game screen next to the Settings button:

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Other Various Fixes

We’ve done a number of other bug fixes, including fixing a crash issue that was impacting the native beta iOS and Android apps.

August 11th, 2023—Phoenix iOS and Android Apps ready for early beta testing!

Over the last few months, we have been working on building brand-new mobile apps to accompany our latest beta release, Phoenix. We are excited to announce that these apps are now ready for early beta testing!

Some Legacy features are still not built into Phoenix yet, but the mobile apps were one of our top priorities after launching the beta site. Now, we are ready to start getting feedback about the apps while we work on the remaining Legacy features.

Please follow these instructions to access the beta apps.

June 2023

June 19th, 2023—Azure content filters, Dragon Updates, and various bug fixes

We’ve received access to additional controls for ChatGPT Azure and will be experimenting with adjustments to Azure’s content filters. Our goal is to reduce instances where the filters are being unexpectedly triggered. Please continue to provide feedback during the beta period of ChatGPT by turning on and submitting feedback with “Improve the AI” and normal support channels.

We initially launched Dragon J2 with up to 4096 tokens for Legend subscribers. AI21 has since informed us that there was a miscommunication during the J2 rollout, and trained models don’t support the larger context size yet (the larger context is supported on their vanilla models). After consulting with AI21, we have decided to limit context back to 2048 max token length until they have implemented full support of larger context size for trained models.

ChatGPT will continue to have a max of 4096 on the Legend plan.

Also, as previously announced (https://latitude.io/blog/dragon-j2-to-replace-retiring-wyvern-dragon-models), AI21 is discontinuing its J1 models. As a result, players who haven’t yet migrated from Dragon J1 to Dragon J2 will be automatically migrated by the end of the day, Wednesday, June 20th.

Recent bug fixes:

  • Following on AI Dungeon Phoenix now functions as expected
  • Anonymous players who haven’t yet made an account are now presented with a link to login when after their initial actions
  • A few players were in a weird state with an empty array of banned words that caused an error. This has now been resolved.

June 13th, 2023—See Mode, Dragon J2 v2.1, and other bug fixes for Phoenix

See Mode is now fully available on Phoenix, including retrying and sharing generated images.

Dragon J2 v2.1 is also available with an improved dataset. This reduces some specific instances of repetition from the previous version. Subscribers can try it out by selecting ai21-dragon-v2.1 in their settings.

We’re also fixed a number of bugs, including:

  • Advanced settings reset now works more consistently
  • Occasionally, players were getting duplicated text when editing the last generation
  • Players now have the option to keep the text box open between generations (using an option in display settings)

June 6th, 2023—AI Updates

We’re introducing an updated version of Dragon J2. This version has performed better in Train the AI testing and reduces overused phrases from the previous version of Dragon J2. Subscribers can try out this version by selecting `ai21-dragon-v2.1` as the version under Dragon J2 in their sidebar settings. We’ve also fixed the bugs related to World Info generation in AI Dungeon production. As part of the transition from AI21 J1 to J2 models, we trained a model for world info, and it wasn’t being called as it should have been. Instead, it was defaulting to the vanilla engine and outputting writing prose instead of world info description. We’ve resolved this issue, and world info generation is running normally. Thank you to those who shared bug reports and feedback about AI as we iterate and improve the models. Turning on “Improve the AI” helps us troubleshoot these issues more quickly.

May 2023

May 31st, 2023—Dragon J2 to Replace Retiring Wyvern & Dragon Models

We have some upcoming premium model changes with the launch of new and improved models from AI21. Read more at https://latitude.io/blog/dragon-j2-to-replace-retiring-wyvern-dragon-models

May 22nd, 2023—Phoenix Beta release and product updates

The next release of AI Dungeon, Phoenix, is now available in Beta at beta.aidungeon.com. Read more about this release at https://latitude.io/blog/phoenix-beta-release-product-updates

April 2023

April 6th, 2023—Try a New AI and other fixes

We have a new system called “Try a New AI.” One shortcoming with Train the AI is that because it only evaluates a single action, the measurement doesn’t help us understand how models perform over an entire adventure. It also didn’t include any way for users to give more qualitative feedback on why they liked or didn’t like an AI version.

To address this, we’re adding a new evaluation method where users with “Improve the AI” enabled can opt into a “Try a New AI” test. These tests will be offered periodically to users. If users opt-in, they are randomly assigned to one of two models without knowing which one they’re on. They can opt out and switch back to their normal models at any time. When they finish the test, they will be asked to rate the AI across the different aspects of AI quality.

This new system will give us greater confidence in our ability to measure all the different aspects of AI quality.

We’ve also released Griffin 2.0, as was mentioned in an update last month. All players can test out this new Griffin model. Read more in our blog post at https://latitude.io/blog/new-ai-models-and-infrastructure-for-ai-dungeon

Bug Fixes:

  • Fixed a bug where certain app clients showed the model dropdown spacing incorrectly
  • Fixed a bug where the scripting console wouldn’t show the correct output

March 2023

March 10, 2023—New AI Models and Infrastructure for AI Dungeon!

AI quality is one of the most important things users want us to improve. After several months of work, we’re releasing a new and significantly improved Wyvern 2.0! A new Griffin model based on similar changes will follow soon after.

We’ve also made several significant improvements to our AI model infrastructure to enable faster, more stable, and more continuous improvements to the AI. Read more in our blog post at https://latitude.io/blog/new-ai-models-and-infrastructure-for-ai-dungeon

March 9, 2023—Updated language for the “Improve the AI” setting + various fixes

We’ve updated the language describing the “Improve the AI” setting to clarify that players are opting into experiments that help us evaluate AI versions and models, including new models we’re evaluating for AI Dungeon. We’ve also clarified that model data, including inputs and outputs, may be shared with current or potential AI providers. Feel free to reach out if you have any questions or concerns about this change.

Bug Fixes:

  • Fixed an issue where the settings icon would load off the screen for some iOS players on the first game screen load
  • Fixed an issue where the iOS app wasn’t updating consistently
  • Fixed an issue where Steam players were seeing the wrong membership management page

February 2023

February 2, 2023—AI Feedback, Raw Output Setting, and Bug Fixes

We’re introducing a new feedback mechanism to learn more about AI performance. You’ll see a thumbs up/thumbs down after the most recent AI output. These buttons will periodically appear during an adventure. Responding will help us learn how the AI performs throughout an adventure. The “Improve the AI” setting must be enabled to use this feature.

We’re also introducing a “Raw Model Output” setting, a frequently requested feature. With this enabled, you’ll receive the full AI response without any of our post-processing applied. This setting may give you longer answers but could also result in outputs ending in incomplete sentences.

This update also includes several minor bug fixes.

December 2022

November 2022

October 2022

September 2022

August 2022

July 2022

June 2022

May 2022

April 2022

March 2022

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