Playing AI Dungeon
Common Questions
New Player Guide
Welcome to AI Dungeon! The following is a general overview of the basic concepts of the tools provided by AI Dungeon to improve your Adventure experience. One of the best ways to learn is by merely playing, so you may just want to read the Action Types section and then try it out for yourself! If you wish to further improve your experience, keep reading, and there are numerous tips, tricks, and resources provided to enhance your overall experience, along with links to more advanced resources if you wish to explore them in more detail than what is provided directly here. However you decide to approach playing and learning, all ways are valid!
Action Types
Actions are the method by which you send prompts to the AI, which then generates a response and helps you craft your Adventure. Which action type you choose (Do, Say, or Story) will depend on what you want to happen in your Adventure:

Do Action
Take actions (which can include saying things).
Most of the time, it will add “You” to the front of anything you type and convert text to second person. (ex: I → You)
Say Action
Say something. This is the most straightforward action type.
It will be formatted as follows: You say “Prompt”
Story Action
Extremely free form. You can type what you want with minimal formatting taking place.
Adds a single space in front of the prompt.
See Action
AI will attempt to generate an image of what you describe. It does not take any context into account other than the prompt itself. This does not impact the narrative and is just for you to enjoy.
If left empty, the AI will attempt to generate an image based on recent context.
Context
Context is essentially how much the AI can remember. The more tokens of context that you have, the more the AI will be able to keep track of at the same time. In general, you can think of context like this:
- 2,000 Tokens: Maintaining a cohesive story will take some effort. You may want to manage specific information to make sure the AI remembers key details.
- 4,000 Tokens: The story will start to feel more cohesive but you may still want to manage some information, especially in longer Adventures.
- 8,000 Tokens: This is where it starts to feel comfortable and intervention is rarely needed to remain cohesive, even in most longer Adventures.
- 16,000 Tokens: This is enough context to store over 100 actions worth of raw text. You will almost never need to think about it.
- 32,000 Tokens: This is enough to store well over 200 actions worth of raw text. Entirely unnecessary, but quite nice.
Which Model Should You Use?
Pretty much all of the models have a use case, but there are many that stand out for various reasons, including personal preference and specific playstyles. Models on AI Dungeon can broadly be broken into two categories: Small and Large.
Here you can find a detailed breakdown of our AI Models and their Differences.
Plot Components
This is a broad strokes way of thinking about Plot Components, but there are many unique ways to use each of them beyond what is described here:
- AI Instructions (AIN): Programming the brain of an author.
- Author's Note (AN): Providing feedback based on what type of story and writing style you want from that author.
- Plot Essentials (PE): Short term memory, always in context.
- Story Cards (SC): Long term memory, not always in context.
You can find the Plot Components like this:

Memory Bank
The Memory Bank is a system designed to help extend the value of your context by creating condensed packets of information that summarize chunks of your story, then selects the most relevant memories to put into context at any given time.
You can find it here if you want to view or edit them:

Scripts
These are an advanced way to alter your AI Dungeon experience. Their effects range from generating Story Cards to simulating dice rolls. Scripts can only be added to a Scenario by the creator of the Scenario. They cannot be added to an ongoing Adventure unless you own the Scenario that was used to create it.
Here you can find a list of popular Scripts and how to Install them.

On this page
- New Player Guide
- Action Types
- Do Action
- Say Action
- Story Action
- See Action
- Context
- Which Model Should You Use?
- Plot Components
- Memory Bank
- Scripts
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