Creating Multiple Choice Scenarios

Creating Multiple Choice Scenarios

Creating Multiple Choice Scenarios

How Multiple Choice Works

Multiple Choice is an advanced Scenario feature which allows creators to add choices at the beginning of a Scenario, allowing for many different Adventures to be created from one Scenario.

When a Scenario is Multiple Choice, it will start by give the player a menu from which to select from a set of Options, which each lead to Sub-Scenarios with their own Prompt.

These Sub-Scenarios are effectively complete Scenarios in their own right, except they are only accessible from their parent Scenario. Scenarios can have a virtually unlimited number of options, and a virtually unlimited number of sub-levels—the customization is endless.

An example of this is the Quick Start Options, which first prompts the player for a genre, such as “Fantasy”, and then prompts the player for a character in a fantasy world, such as a “Noble”. That leads to starting an Adventure as a Fantasy Noble. By playing that same Scenario again, you could pick ‘Cyberpunk’ and ‘Cyborg’, and get a completely different experience.
An example of this is the Quick Start Options, which first prompts the player for a genre, such as “Fantasy”, and then prompts the player for a character in a fantasy world, such as a “Noble”. That leads to starting an Adventure as a Fantasy Noble. By playing that same Scenario again, you could pick ‘Cyberpunk’ and ‘Cyborg’, and get a completely different experience.

Using Multiple Choice in your own Scenarios

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To create a new Scenario Option, create or edit any Scenario and go to the Plot tab. Where it says ‘Opening: Story’, hit the gear icon ⚙️ to open a menu. You should see Multiple Choice and Character Creator. Select Multiple Choice, and then follow along below!

When your Scenario is Multiple Choice, you’ll see, by default, two choices. You can add more choices by hitting + Add Choice below them. You can also add sub-choices to these choices, by clicking the wrench button beside the choice you want to have more options for, and clicking Add Choices to ....

The Title of a choice is what will be shown on the selection screen, so it should be written in a way which explains the decision the player is making by selecting it. This will also be the Title of a resulting Adventure if it is the last Option, so consider making it descriptive of what it will be.

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Example: If you pick ‘Fantasy’ and then ‘Noble’ on the Quickstart Scenario, the title of your Adventure will be ‘Noble’—taking on the name of the last option selected.

The Opening: Multiple Choice, also called Description when editing sub-choices, is not the Starting Prompt, but rather should be used as a description for the options you present, as it will not be seen by the AI when starting the Scenario. This area is a good place to tell your player what each option does, or provide a preview of the story to get people interested.

Importantly, The AI is not provided anything from any choice, except for the one that starts the Adventure. You have to fill in each choice with everything it needs, as though each choice were its own independent Scenario.

The exceptions to this are Story Cards and Scripting—you can edit these at the base level, and they will apply to all of the sub-levels so long as those fields are empty. If you wish to override them, just add the Story Cards or Scripts you wish to have to the choice as normal.

The banner that appears when your Story Cards will be inherited from the base level.
The banner that appears when your Story Cards will be inherited from the base level.

Tips & Tricks

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