Playing AI Dungeon
Common Questions
Important AI Dungeon Terms and Features
Term | Definition |
Action | |
Adventure | Individual play-throughs of AI Dungeon, also referred to as a game or story. Learn more about Adventures → |
AI Instructions | A list of instructions and rules for the AI to follow when writing your story, sent as its own system prompt, separate from any other context. Also called “AIN”. Learn more about AI Instructions here → |
Author’s Note | A small amount of text added at the end of the Context, to control style, themes, and pacing. Sometimes abbreviated as "AN" or "A/N”. Learn more about Author's Notes → |
Context | Text the AI uses to generate responses. |
Credits | AI Dungeon’s premium currency, given out monthly to Subscribers and sometimes as compensation. Learn more about Credits → |
Context Engineering | The art of creating context which is specifically made with the AI in mind. |
Current Context | The part of the story which the AI can currently access. |
Input | Text that you send to the AI, such as an Action, a starting Prompt, or an out-of-story command. |
Memory Bank | A collection of events that have happened in your story, automatically recalled when relevant to keep consistency. Learn more about Memory Bank → |
Model Settings | Options for how the AI generates its responses. Includes Response Length, Temperature, TopK, TopP, and Penalties. Learn more about Model Settings → |
My Stuff | A collection of your Adventures, Scenarios, and Worlds. Learn more about My Stuff → |
Output | What the AI generates for you in response to your Context and Input. |
Prompt | A block of text made to start an Adventure, usually the beginning a Scenario, World, Quick Start, or the first thing you type in a custom game. Learn more about Initial Prompt → |
Plot Essentials | An editable field which is used by the Player to describe and keep track of any essential information, such as information about their main character. Learn more about Plot Essentials here → |
Scales | AI Dungeon’s soft currency. Can be collected through the Daily Login Rewards, or received as tips from other creators. Can be used to speed up Free models, or given to other players as a sign of gratitude. Learn more about Scales → |
Scenario | A template for starting an adventure, usually containing customized fields. Typically made by other players and found on the Discovery page. Learn more about Scenarios → |
Scripting | Program code, written in JavaScript, which makes changes to the text as an Adventure is played. Learn more about Scripting → |
Story Card | Contextual, limited-time information about something specific, only brought into the Context when its Trigger is mentioned in the story. Learn more about Story Cards → |
Token | Numerical values which correspond to words, parts of words, and phrases, used by the AI to input and output text. Learn more about tokens → |
Triggers | Triggers are words that you put underneath a story card in order to know when to trigger it. For instance, if you made a story card for Joe, you would make the trigger be “Joe”. That way, whenever the story says “Joe”, the story card that explains who he is will trigger. Triggers should be something that will be said naturally by the AI. If you’re making a card for Jack Johnson, you may only want to make the trigger “Jack”, because it’s not often that the story will use his full name. |
World Lore | World Lore is the collection of every story card currently triggered in your adventure. If you have three story cards triggered, Joe, Jack, and Jack’s House, they are all grouped together under the header “World Lore:”. |
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