Playing AI Dungeon
Common Questions
Important AI Dungeon Terms and Features
Term | Definition |
Action | Individual entries in the story, created by you, the AI, or another player. You can click these to edit or undo them individually. |
Advanced AI Settings | Options for how the AI generates words, only available to premium users. See Advanced AI Settings for more information → |
Adventure | Individual play-throughs of AI Dungeon, also referred to as a game or story. Learn more about Adventures → |
Author’s Note | A small amount of text added toward the end of player inputs when sent to the AI during gameplay to ; sometimes abbreviated as "AN" or "A/N”. Learn more about Author's Notes → |
Context | Text the AI uses to generate responses. |
Context Engineering | The art of creating context which is specifically made with the AI in mind. |
Context Manipulation | When the interface changes the Context being sent to the AI, by adding things like Memory, World Info, and Author’s Note. |
Current Context | The part of the story which the AI can currently access. |
Input | Text which you type into the Interface, or which the interface is sending to the AI. |
Memory | Text to be added above the current part of the story before it’s sent to the AI. See Memory for more information. |
My Stuff | A collection of your Adventures, Scenarios, and Worlds. Click Here for more info. |
Output | Computer generated text which the AI sends to the interface, or which the Interface shows to you. |
Prompt | A block of text made to start an Adventure, usually the beginning a Scenario, World, Quick Start, or the first thing you type in a custom game. |
Scenario | A template for starting an adventure, usually containing a long prompt to begin the story, text in the Memory, World Info entries, and sometimes Scripting. Click Here for more info on Scenarios. |
Scripting | Program code, written in JavaScript, which makes changes to the text as an Adventure is played. |
Token | Numerical values which correspond to words, parts of words, and phrases, used by the AI to input and output text. Read more about tokens here. |
Story Card | A card of information located in the ‘Story Cards’ section of the plot components menu. Story cards give the AI contextual, limited-time information about something specific. A character, a place, a race, a faction, so on. Anything that doesn’t need to be known all the time can be a story card. Story cards are only used when the subject of the story card is mentioned in the story, using Triggers. |
World Lore | World Lore is the collection of every story card currently triggered in your adventure. If you have three story cards triggered, Joe, Jack, and Jack’s House, they are all grouped together under the header “World Lore:”. |
Triggers | Triggers are words that you put underneath a story card in order to know when to trigger it. For instance, if you made a story card for Joe, you would make the trigger be “Joe”. That way, whenever the story says “Joe”, the story card that explains who he is will trigger. Triggers should be something that will be said naturally by the AI. If you’re making a card for Jack Johnson, you may only want to make the trigger “Jack”, because it’s not often that the story will use his full name. |
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